Stats

Strength
D-Rank: Very light bruising if at all, low level knock back (<1ft).

D-1: Light bruising, higher knock back (can cause stumbling).

D-2: Light bruising and slight soreness in the hit area, direct hits can knock down opponents.

D-3: Direct hits cause notable soreness and can knock back 1 meter.

C-Rank: Moderate Bruising, jarring knock-back.

C-1: Moderate bruising, direct hits can tear the skin, or may wind an opponent if hit in the right area.

C-2: Moderate bruising, can break cartilage but not bone.

C-3: Deeper bruising, hits cause tears in skin, can break cartilage and cause minor fractures in bone with repeated hits to the same area.

B-Rank: Heavy Bruising, up to one meter knock back.

B-1: Direct hits cause severe topical bruising, sustained force (such as a tight grip) can cause a major fracture in bone.

B-2: Internal bruising/concussion if hit in the head, 2 direct hits to the same area can cause minor fractures.

B-3: Internal bruising/concussion, 2 hits can cause minor fractures, sustained blows to the head can cause unconsciousness. Attacks with the body break the skin with ease.

A-Rank: Deep internal bruising, hits can cause minor fractures, three meter knock back.

A-1: Hits cause minor fractures, five meter knockback, direct hits can cause multiple fractures.

A-2: Direct hits can outright break bone, cause internal bruising, up to seven meter knock back.

A-3: Direct hits can break bone, serious internal bruising (but not bleeding), up to ten meter knock back.

S Rank: Hits can break bones, direct hits can cause internal bleeding and organ damage.

S-1: Direct hits can still cause internal bleeding and hits can still break bone, sustained direct hits can cause serious organ damage.

S-2: Hits can cause internal bleeding and rupturing and can break bone, direct hits can cause serious internal organ damage.

S-3: Hits can break bone and cause internal bleeding, sustained direct hits can cause lethal organ failure.

SS-Rank: Direct hits shatter bone and cause serious organ damage/failure and internal bleeding. At this rank it requires equal strength to block a basic strike from this character.

SS-1: Hits can shatter bones, or fracture all the bones in a larger area and cause internal bruising and lethal internal bleeding, direct hits can go through a human body. At this rank it requires D-rank or higher defensive technique to block basic strikes from the character, or equal strength.

SS-2: Hits can go through a human body, sustained force can tear off limbs such as an arm or a leg. At this rank it requires C-rank or higher defensive techniques to block basic strikes from the character, or equal strength

SS-3: Hits can tear limbs off of a human body, direct hits can cause multiple serious fractures over most of the body. A character of this strength can split stone with punches. At this rank it requires B-rank or higher defensive techniques to block basic strikes from the character, or equal strength.

SSS: Anything greater then in terms of damage that was listed in SS-3.

Speed
D-Rank: This ninja is averagely fast for a character, they can easily run a five-minute mile and sustain that speed over three miles before tiring.

D-1: This character can move in short bursts at 6 meters per second (for one post); if they sustain this speed for one post, their speed is decreased by two tiers for a post. They can easily sustain a 4.30 mile over five miles.

D-2: The character can now move for one post at 7 meters per second; if they sustain this speed, their speed is decreased by two tiers for a post. They can run a 4.30 mile over eight miles.

D-3: The user can move in short bursts (one post) at 9 meters per second; if they sustain this speed, their speed is decreased by two tiers for a post. They can sustain a 4.30 mile over ten miles.

C-Rank: This rank of character can make a burst of speed at 11 meters per second for one post; if they sustain this speed, their speed is decreased by two tiers for a post. They can run a 3-minute mile sustained over three miles.

C-1: A one-post burst of 13 meters per second (one or two posts); if they sustain this speed, their speed is decreased by two tiers for a post. They can sustain a 3-minute mile over five miles.

C-2: A one-post burst of 15 meters per second; if they sustain this speed, their speed is decreased by two tiers for a post. They can sustain a 3-minute mile over eight miles.

C-3: Faster bursts of speed up to 16 meters per second (one post); if they sustain this speed, their speed is decreased by two tiers for a post. They can sustain a 3-minute mile over ten miles.

B-Rank: Sustained 10 meters per second running speed at full sprint.

B-1: 10 meters per second movement speed with bursts (one post) of up to 17 meters per second; if they sustain this speed, their speed is decreased by two tiers for a post.

B-2: Bursts (one post) of up to 18 meters per second; if they sustain this speed, their speed is decreased by two tiers for a post. Sustained 11 meters per second running speed.

B-3: Sustained 13 meter per second running speed at full sprint, bursts of up to 20 meters per second; if they sustain this speed, their speed is decreased by two tiers for a post.

A-Rank: Sustained 14 meters per second running speed at full sprint.

A-1: Sustained 15 meters per second running speed at full sprint. Bursts of up to 22 meters per second movement speed (one post); after doing so, their speed is decreased by two tiers for a post.

A-2: Sustained speed of 16 meters per second at full sprint. One-post bursts of movement up to 24 meters per second; after doing so, their speed is decreased by two tiers for a post.

A-3: 17 meter per second sustained speed at full sprint. Bursts of running speed up to 26 meters per second; if they sustain this speed for one post, their speed is decreased by two tiers for a post.

S-Rank: 18 meter per second sustained running speed at full sprint.

S-1: 19 meter per second sustained running speed at full sprint. Bursts of up to 29 meters per second; if they sustain this speed for one post, their speed is decreased by two tiers for a post.

S-2: 20 meter per second full sprint. A burst of speed of up to 31 meters per second; if they sustain this speed, their speed is decreased by two tiers for a post.

S-3: 21 meter per second full sprint, can reach a burst of speed up to 33 meters per second; if they sustain this speed for one post, their speed is decreased by two tiers for a post.

SS-Rank: 24 meter per second running speed at full sprint. Bursts of up to 36 meters per second (one post); if they sustain this speed, their speed is decreased by two tiers for a post. At this speed, a perception of C-2 or higher is required to keep track of the character's movement (C-3 if the character is in a burst of movement).

SS-1: 27 meter per second running speed full sprint and can burst their speed to up to 39 meters per second, if they sustain this speed for one post, their speed is decreased by two tiers for a post. At this speed, a perception of B-3 or higher is required to keep track of the character's movement. (A-1 if the character is in a burst of movement).

SS-2: 30 meter per second full-sprint running speed. Can accelerate to that speed within one post and can exert a burst of speed of 42 meters per second, if they sustain this speed for a post, their speed is decreased by two tiers for a post. At this speed, a perception of A-2 or higher is required to keep track of the character's movement (S if the character is in a burst of movement).

SS-3: The character can run at 35 meters per second at full sprint. In short bursts, the character can sprint up to 46 meters per second, if they sustain this speed for one post, their speed is decreased by two tiers for a post. At this speed, a Perception of S-1 or higher is required to keep track of the character's movements (S-3 if the character is in a burst of movement).

SSS: Anything greater then in terms of speed that was listed in SS-3.