Riley Timonds/Nen

Category: Specialist

Dice of Empowerment
 (Specialist)   Die of Weaponry: The Die of Weaponry is a die, depending on what side it lands on when rolled it will summon a weapon in the user’s possession; these weapons can be imbued with a random enhancement from the Die of Casting.

Side I: Black steel Katana

Side II: Pink crystal Dagger

Side III: Automatic Pistol

Side IV: High powered Sniper

Side V: Recurve Bow

Side VI: Hardened Playing Cards

 (Specialist)   Die of Casting: The Die of Casting is a die, depending on what side it lands on when rolled will enable the user to use the respective enhancement; when rolled with the Die of weaponry, the weapon is imbued with the selected enhancement.

Side I: Fire- Allows the user to launch fireballs, engulf themselves in fire, and be immune to fire damage. Imbues weapon (and its ammunition) with fire, setting fire to whatever it hits.

Side II: Wind- Allows the user to control surrounding air and increase its (the air’s) speed by fivefold. Imbues weapon with wind, increasing its speed by threefold and increasing its knockback.

Side III: Lightning- Allows the user to discharge electricity from their body and increasing the user’s movement speed to a maximum of 500 km/h (310.686 miles/h). Imbues weapon with electricity allowing whatever it hits to be paralyzed (depending in the opponent’s strength) and increases the weapon’s speed by tenfold.

Side IV: Harden- Hardens the user’s entire person and makes the user stronger by fivefold. Hardens the weapon to increase impact also increases the weapon’s weight.

Side V: Blueberry Essence- Cloaks the user in a blueberry scented perfume which makes some people act friendly towards the user until the effect wears off, the user can also choose to put people into a coma like state until 10 hours after the effect wears off. Cloaks weapon with blueberry essence making whoever it hits sluggish or even knock out the person for some hours.

Side VI: Living- Allows the user to reanimate the dead for as long as the effect is active and also allows the user to heal themselves or others. Gives temporary ‘life’ to the weapon allowing the weapon to move on its own when necessary; also weapons which are shot or thrown can track a selected opponent for up to 50 meters from the user.

 (Specialist)   Die of Morphing: The Die of Morphing is a die, depending on what side it lands on when rolled transforms the user into the respective entity; can be used along with the Die of Weaponry & Die of Casting.

Side I: Snake (White scales, Purple eyes & fangs)

Side II: Lion (White fur, Purple eyes)

Side III: Squirrel (White fur, Purple eyes)

Side IV: Kitten (White fur, Purple eyes)

Side V: Eagle (White Feathers, Purple eyes)

Side VI: Giant venomous spider (White, Purple eye & fangs)